RescueIn the Rescue challenge, robots search for victims and avoid obstacles within a simulated disaster scenario. Two different kinds of Rescue arena, named Rescue A and Rescue B, may be used at a tournament. The arena is modular. Each module can be thought of as a room in a building. Modules may be placed adjacent to each other (on the same level horizontally) or may be stacked vertically. Modules on the same level are connected by level hallways. Modules on different levels are connected by a sloping ramp. Each robot is awarded points for successfully negotiating modules and the ramp, for avoiding obstacles, and for rescuing or identifying victims. On the floor of a Rescue A arena, there is a black line for the robots to follow, formed by an arrangement of 300 mm x 300 mm tiles. The black line traces a maze on the floor. Where the black line is used, it enters and exits each module through standard doorways. The arrangement of the tiles within each module may vary between competition rounds. The black line may end at the entrance to the last module (the Red Zone) or at the bottom of the ramp, so that robots are required to utilize some form of search strategy to locate the 'victim'. The victim is a soft drink can covered in aluminium foil and internally weighted to approximately 0.15 kg. The victim may be located anywhere on the floor of the Red Zone, at least 10 cm from the nearest wall. In Primary Rescue A, the robot rescues the victim by moving it upright to an Evacuation Point in one corner of the Red Zone. In Secondary Rescue A, the robot rescues the victim by picking it up and placing it upright onto a raised platform in one corner of the Red Zone. The modules of a Rescue B arena are subdivided into paths defined by 300 mm high partitions. Paths are approximately 300 mm wide but may open into wider foyers. The arrangement of the partitions within each module may vary between competition rounds. The 'victims' are electrically heated sources of thermal infrared (TIR) radiation (wavelengths greater than about 3 microns). Robots utilize TIR sensors to detect the victims. To identify a victim, a robot must flash a lamp on and off for two seconds while it is within 100 mm of that victim. There are no primary/secondary age categories in Rescue B. |
Example Rules
Arena Building
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